Tuesday, April 14, 2009

Darkness of Hallowvale

Official quest description: Fighting tooth and nail against the vampyre overlord, Drakan, the Myreque have moved their secret base camp to Burgh de Rott. Now the fight starts in earnest! Veliaf needs someone to make their way into the Sanguinesti region, the eastern side of Morytania cut off from the west behind an impenetrably huge wall.
Will the fight be supported by Myreque resistance inside the vampyres' domain? What grim discoveries are to be found behind that dread wall? And what of the Vyrewatch - deadly sky-bound patrollers of the blood-tithed lands of Meiyerditch?
Only a daring, quick-witted agent with an eye for detail can hope to pick their way through the tumbled down slums of Meiyerditch.
Release date: 4 September 2006
Start: Go to Burgh de Rott and into the basement of the pub there and speak to Veliaf Hurtz.
Difficulty: *****
Length: Long
Members only: Yes
Requirements:
5 Construction
20 Mining
22 Thieving
26 Agility
32 Crafting
33 Magic
40 Strength
In Aid of the Myreque
If you have access to anything other than the normal spellbook, make sure you are not using it - you will have to use the Telekinetic Grab spell.
Items needed:
8 nails
2 planks,
A hammer,
Telekinetic Grab runes can be found in the broken rune case in the laboratory that is discovered during the quest.
Recommended:
A knife
Monsters to kill: None, but be aware of Vyrewatch.
Spoiler warning: Plot and/or ending details follow.
This quest is part of the Myreque quest series. For the complete storyline, click here.
edit Walkthrough
Travel to Burgh de Rott and go into the basement of the pub there. Speak to Veliaf Hurtz. He wants you to make contact with the Myreque in Meiyerditch.

Go south-east to where there is a hut with a boat in it. You will need to repair the boat using a plank and 4 nails. You will then need to repair the launching pad with the same materials. Launch the boat and it will slide down the chute into the water.

The repaired boat.
Board the boat and travel to Meiyerditch.
You arrive at the very southern end of the wall where you can get on it. Walk up the wall until you pass a section where the boards creak (you are informed in the chatbox). Kick the boards and then climb down them into the passage below.
At any stage whilst you are in Meiyerditch, you may be noticed by a member of the Vyrewatch. You have three options:
Pay a blood tithe (causes damage equal to approximately 10% of your maximum hitpoints).
Get attacked (run away, good if you have lots of prayer points). The Vyrewatch are invulnerable except against Ring of Recoil and poison.
Distract him (doesn't always work and will take a blood tithe if you fail). Success rate depends on Thieving level. This is a recommended option if you are low on Prayer.
Go to the mines (appears after you've found the Myreque hideout instead of getting attacked. You need to mine 15 ores. You'll then appear in the northeast part of the city).
Don't worry too much about the Vyrewatch. It may pay to take a little food into the town but this should be largely unnecessary except for the very lowest level players as they don't get you that often.
Climb over the wall,go north, and talk to any local citizen. Question them until they tell you to speak to Old Man Ral.
Old Man Ral is a little northeast of the place you enter Meiyerditch. Talk to him and he should tell you that you need to get to sector 3 of the city by following the sickle symbols on the walls.
[edit] The sickle logo agility course

The Vyrewatch!
You now need to make a complex journey across the city - watch for the sickle marks or simply follow the instructions below. Most directions are done with a right-click select, which can make it annoying and difficult to find! (Agility xp is earned during this course)
Go to the house southwest of Old Man Ral with the door facing north (the western of the two houses with northern doors - it has a sickle next to it on the outside wall)
Climb up the ladder there.
Jump south to floorboards (5 xp).
Jump east to floorboards (5 xp).
Go to the northeast corner of the room, push the wall and go across gap.
Crawl under the wall to the north (5 xp).
Go north to second room, look on the west side and push the wall and go across.
Go down the ladder.
Search the table, open the trapdoor, and go underneath (5 xp).
(Those who have completed quest and have the shortcut key can start here by entering shortcut door in house most northwestern from Old Man Ral.)
Climb up the shelf (5 xp).
Crawl under the wall to the east side (5 xp).
Jump to the floorboards to the east (5 xp).
Down the ladder.
Search the pots near the eastern door to get a key and use it to open the door. (Now in sector 2)
(Shortcut key holders, instead of going up ladder, exit north and enter shortcut door immediately to east, open door just south and go up ladder; skip next 9 steps.)

Jumping, crawling, climbing...
Go up the ladder in the room to the east.
Jump south to the floorboards (5 xp).
Go east, south, west and climb up shelves (5 xp).
Go west up the ladder.
Jump south again to floorboards (5 xp).
Climb down ladder.
Go east across the washing line (5 xp).
Climb down ladder.
Push wall to the north and walk across floor.
(Shortcut keyholders have skipped here after climbing up the ladder just north of the shelf.)
Climb up shelf (5 xp).
Climb down shelf to the north-east of the room (5 xp).
Jump to the floorboards to the north (5 xp).
Jump to floorboards north (again) (5 xp).
Jump to floorboards east - north-east part of the room (5 xp).
If player has been here before then go down the ladder, and skip next 3 steps.
Climb up ladder.
Search wall to get the topmost part of a ladder.
Climb down ladder, repair ladder going down with the topmost part of the ladder and go down it.
(Now in sector 3.) Open the door and go north and slightly west to a house with a chimney in it, go up the ladder, collect the knife that's on the table there, and climb back down. Remember this place - you have to come back later!
Go west through the door into the next room, then north out of the house until you see barricades, then east and the house to your south should have a ladder in it - go up this one (if there's a knife spawn here you're in the wrong house).
Jump to floorboards east (5 xp).
Climb down stairs.
Go southeast, search the wall, use knife on wall, push wall.
Press decorated wall
Open lumpy rug
Climb down trapdoor to enter the hideout.
Talk to Vertida Sefalatis until he gives you a message to take to Veliaf Hurtz.
Get back to Burgh de Rott any way you see fit (teleporting away and using a Kharyrll Teleport or one of the Fairy Rings seems like the best option), and talk to Veliaf Hurtz in the basement of the pub again. He will tell you to talk to Drezel in the Temple of the Salve in Paterdomus. He will also tell you to speak to King Roald in Varrock castle.
Go to Drezel and talk with him, he will say that strange noises have been heard outside the temple and would like you to investigate. Exit the temple to the west and look for a bush that is searchable just down the steps. A short cutscene will follow where you will be knocked out. The werewolves have managed to get across the river salve, you must inform the King!

Return to Drezel and tell him what you have just seen. He tells you to speak to King Roald and gives you Runes for a Varrock Teleport (You could use the runes to get to Varrock or you could walk to Varrock and keep the runes for yourself).
Go to Varrock castle and speak with King Roald - he's on the ground floor on the east side. After a long, fruitless conversation, you will have to return to Drezel - a free teleport back to Paterdomus is offered if you need it. (If he keeps saying his advisor is busy then get the king into the same room as him. Then he should teleport you to Paterdomus)
Speak to Drezel again.
Go back to Burgh de Rott and speak to Veliaf Hurtz again.

Safalaan.
Go back to Vertida Sefalatis in Meiyerditch - via the rooftops as described above (alternatively, you can choose to get caught by the Vyrewatch and mine 15 ores, giving a free teleport to the north part of the city) This is the easiest way! Below is a map of the route to take from the mines to the hideout.

- it's a good idea to pick up the Knife spawn again if you haven't already got one. He will tell you to talk to Salafaan who is near the castle. He will escort you back to the start of the maze if you wish (recommended).
Go back to where the boat is and then travel north past the squeaky boards (don't go down this time) and keep traveling north until you reach a ladder you can go down.
Search the rocky surface and the door to the north will unlock.
Go through the door, then north, then climb a ladder.
North up the wall, up a ladder and down one to cross a gap, and keep going north until you see Salafaan. He will tell you to sketch the castle in three places - north, then west, then south, there are sickle symbols on ground to tell you where to sketch. He gives you papyrus and charcoal to make the drawings with.
[edit] Intelligence gathering
Travel around the castle to the west, then north, then east. Make a sketch here on the sickle symbol on the ground almost directly north of the castle.
Go to the west side of the castle and make the second sketch.
Go the south side of the castle and attempt to make another drawing. You will be spotted and Vanstrom Klause will attack and, quite easily, defeat you. You don't die here, but you can't win the battle. DO NOT WEAR A RING OF LIFE. While Vanstrom beats you up badly, he will not kill you. Wearing a Ring of Life at this stage will teleport you away as you near death, requiring you to come all the way back and repeat the step.
When you recover, another person called Sarius Guile will speak to you and give you a long-winded hint about where to find a secret laboratory.
Remember to make the third and final sketch of the castle before leaving this area!
Go to Salafaan - he's now with Vertida Sefalatis, and is a long trip across the rooftops of the city again. Alternatively, you can choose to get caught by the Vyrewatch and mine 15 ores, giving a free teleport to the north part of the city, which is closer to his position. Give him the three drawings of the castle.
Go to the fireplace in sector three where the knife spawn is, use a knife on the fireplace to get a message, use knife on portrait in the same room to get a large ornate key.
Go back to Salafaan

The statue with the key.
Go back through the secret carpet, push wall, go up stairs, jump walkway west, go down ladder and exit the house on the northern side. Walk through the house north. This is the north part of sector three. Now head to the north-east part of sector three. Near the eastern wall, find the house where there's a big obvious tapestry in one of the rooms, use your knife on it. Walk through, and use the large ornate key with the statue there.
NOTE: Do not use the key on the door, or else you will suffer an electric shock and take 10 damage!
Open the door and go down the stairs
Search the broken rune chest for some Telekinetic grab runes, and then use telekinetic grab on the Haemalchemy book in the room.
Take the book back to Salafaan. He will give you a Shortcut key and tell you to return to Veliaf Hurtz with a sealed message.
Get back to Burgh de Rott any way you choose (Note it is not yet possible to use the return Temple Trekking route until the end of the quest.)
Talk to Veliaf Hurtz in the basement of the pub to finish the quest.

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