Wednesday, April 15, 2009

Desert Treasure

Desert Treasure is one of the most challenging and dangerous quests in RuneScape. Do not underestimate this quest, as many high level players (combat 100+) have died while attempting to complete Desert Treasure. However, do not think it is impossible, as many lower level Non-Pure players (combat 40 to 80) have been able to complete it, as well as pures with level 70 Ranged and a combat level of 44 or less. While in most quests you can just use prayer to get through the fights, in Desert Treasure, you will have to use that and a whole lot more.
Level 60 Attack would also prove very helpful, so that you can wield Dragon weapons, and 43 or higher Prayer is strongly recommended as it is extremely hard if not impossible without Protect from Melee. A high level Magic is also recommended as most of the fights are easier with Magic.
Official quest description: Rumours abound throughout Varrock and Al-Kharid that an archaeologist has discovered some clues to a large hoard of treasure hidden somewhere deep in the desert south of Al-Kharid. Anybody prepared to offer him assistance in his treasure hunting could well find themselves benefiting from a very large reward indeed...
Release date: 18 April 2005
Start: The archaeologist near the magic carpet stop at the Bedabin Camp.
Difficulty: *****
Length: Very long
Members only: Yes
Requirements:
10 slayer
50 firemaking
50 magic
53 theiving
Digsite
The Tourist Trap
Temple of Ikov
Priest in Peril
Troll Stronghold
Waterfall Quest
Level 43 Prayer and a high combat level (85+) are strongly advised.
Able to defeat high leveled monsters up to level 174.
(Note: The skill requirements are not needed to start the quest)
Items needed:
Required:
About 1500 Coins (650 for Beer, the rest for carpet rides)
Several Shantay Passes or a Camulet
Ashes
Blood rune
Bones
Charcoal
6 Molten glass
12 Magic logs
6 Steel bars
Chocolate cake
Spiked Boots (see Death Plateau)
4-5 Super restore potions
Garlic
Silver bar
Spice
Pestle and mortar
Facemask (can be replaced by either some Masked earmuffs or a Slayer helmet)
Tinderbox
Ice Gloves (Kill ice queen or heroes guild])
5-15 Lockpicks (depending on Thieving level).
Strongly recommended:
59 or more Magic level.
Waterskin (Though unnecessary with an Enchanted water tiara)
30 Sharks or better food
Armour Including Split bark armour, Black d hide
Weapon Whip Dragon dagger p++
Runes for combat
Law runes for teleportation
Druid Pouches
5-10 energy or super energy potions (bring more for when you enter the pyramid)
Anti-Poison potion
12 or more Prayer potions (or extra Super restore potions)
A single-click teleport (e.g. ectophial, or a Teleport tablet) for escaping fights that turn sour.
A dwarf multicannon could provide a great advantage in most of the fights.
Monsters to kill:
Dessous (level 139)
Damis (level 103, 174)
Fareed (level 167)
Kamil (level 154)
Spoiler warning: Plot and/or ending details follow.
Do not underestimate this quest, if the walkthrough calls for restore potions, use them!
edit Enchanting the mirrors

Starting off on one of the hardest quests in the game.
Items needed for this section: Shantay Pass (or 100 coins), 650 coins for Bandit's Brew, Waterskins (optional), Ashes, 1 Blood rune, Bones, Charcoal, 6 Molten glass, 12 Magic logs, 6 Steel bars. Using an Amulet of glory and Digsite pendant saves travel time. You can also use the Broomstick from the Swept Away quest. This will take you to the Sorceress's Garden, near to the Shantay Pass. You will want to return to a bank after this section. OPTIONAL: Waterskin (4), knife, a weapon/armour
Travel through the Shantay Pass south of Al-Kharid (make sure to bring or buy a Shantay Pass) and then travel south-west (either via the Magic carpet, or walking/running) to the Bedabin camp. Talk to the archaeologist, Asgarnia Smith, who is very close to the magic carpet stop. He will give you etchings to take to the expert at the Digsite.
Travel to the Exam centre south-east of Varrock and talk to the expert inside. He will take the etchings. Talk to him again to gain some notes to take back to the archaeologist.
Go back to the archaeologist in the desert. Make sure to take 650 coins. Talk to him and agree to split the treasure 50/50.
Go south to the bandit camp (do not wear Zamorak or Saradomin clothing, as bandits attack Zamorak and Saradomin supporters) - it's not far. Talk to the barman there, buy a drink (Bandit's Brew) for 650 coins and find out about the four Diamonds of Azzanadra.
Talk to Eblis who is east of the general store. He will tell you that he needs various items to enchant some mirrors:
Image
Name

Ashes

1 Blood rune

1 Bones

1 Charcoal

6 Molten glass

12 Magic logs

6 Steel bars
Go back to the bank at Shantay Pass, and withdraw the items. (Note: It is possible to bring most of the items in noted form, except the Charcoal, which needs to be unnoted. Noting them can keep from accidentally burying bones instead of giving them to him).
Return to Eblis, and use the items on him one by one. He will not take them if you talk to him. Eblis may disappear after you give him the items, or you may have to speak to him before he heads to the mirrors. He will reappear a little to the south-east on top of a hill with mirrors.

Eblis and the enchanted mirrors.
Talk to Eblis again at the hill. The mirrors aren't perfect, however, as they show where the diamonds have been at one time. Because of this, two of the mirrors show other locations - the Bedabin camp and the Pyramid itself, but you need to acquire the diamonds from the other locations first. You may attempt the diamonds in any order.
Note: At some point in the quest, you may be attacked by a level 95 Stranger who carries a Dragon dagger. He will follow the closest person to him and can't be attacked by anyone except the diamond holder. This is random and does not happen to everyone. In general though, he's easy. He will not come if you are not carrying the diamonds.

edit Blood Diamond


The Map to Dessous’ tomb.
Items needed for this section: Garlic, Silver bar, Spice, Pestle and mortar, lobsters or better food, Prayer potions (not recommended to bring more than four as it will take up valuable food space), Druid pouches (optional), runes to cast magic (fire bolt will suffice), magic armour
Travel to Canifis pub and a cutscene will occur. Talk to Malak in the pub and he will tell you that a lord vampire named Dessous has the blood diamond and Malak will give you a list of items that you need to draw him forth and weaken him.
Garlic: Travel to Draynor, get garlic if you need it upstairs in a cupboard from the house where you started the Vampire Slayer quest and take the garlic. Then use a pestle and mortar on the garlic to get garlic powder.
Silver pot: Take a silver bar into the small dungeon just northwest of Draynor bank (located on mini-map). Talk to Ruantun in the dungeon (the trapdoor is located near the jail) and he will make you a silver pot.
Get it blessed: Take the pot to and get it blessed by the High Priest in the church on Entrana to make a blessed pot. If you forgot this step, you can have the pot blessed later.
Fill it with blood: Travel back to Canifis and talk to Malak again, he will fill the pot with blood (your blood!). When he does this, you will lose 5 Hitpoints. Make sure you have more than 5 hitpoints before talking to him.
Spices: You need to use a pestle and mortar with the garlic and add it to the pot, along with some spice - the Ardougne Spice Stall or the Culinaromancer's Chest are the best places to get this. Gnome spice and coloured spice do not work for this quest.
(Note: that if you forgot to bless your pots, the High Priest will still bless it when it is full of blood - although he will be slightly shocked!)
Travel through the swamps to the graveyard. You should take with you:
Magic armour, preferably something with good magic attack and defence bonuses. Try to keep both bonuses above zero.
Runes to cast the spell you are using
10-20 Druid pouches - see Nature Spirit quest. (optional)
Emergency escape such as the Ectophial
Lobsters or better food.
Once you arrive at the graveyard, pour the blood on the tomb and Dessous will appear.
[edit] Defeating Dessous

Dessous getting out of his coffin.

Dessous’ Magic/Ranged attack.
There are several ways to defeat Dessous:
Use Protect from Melee prayer, and cast magic on him up close. Eat food when necessary. He will probably hit constant 5's, so eat a piece of food when your are down 25hp from normal. (a player with 75 hp would eat when his/her health is 50.) The objective is to defeat him as quickly as possible. A common mistake made by players whilst fighting Dessous is to panic and attempt to either devour large amounts of food or run around attempting to find a better spot. This should not be attempted, because if you try to find a safe spot, he'll teleport right next to you. This could prove be a critical mistake and cost you the battle or even your life. Another thing is that if you make him teleport more than 3 times, he says he's tired of "playing with you" and goes back inside the coffin.
Use melee up close with Protect from Magic prayer and armour with a high melee defence. If attempting this, you are advised to bring lots of sharks, 2-3 prayer pots, and a super set. This method is not recommended as he has a very high melee defence.
Use melee up close with Protect from Melee prayer and armour with a high magic defence. If attempting this method, bring a super set, 1-2 prayer pots, and sharks. This method is easier than the one above but still not easy.
Use a halberd (preferably dragon) to attack him through the fence, whilst using Protect from Magic prayer. As soon as Dessous teleports through (after two hits), run around the other side of the fence, and use the halberd on him again. It is recommended to bring some food with this method (about 11 monkfish should do) as Dessous will land a hit every now and then as you are running to the other side of the fence. 5-7 prayer potions should also be brought to ensure continued prayer protection, though it is unlikely this many will be used. Remember that if you make him teleport around too much, he'll get annoyed with you and go back in the coffin.
Use ranged. Use your best ranging armour (preferably with a Fremennik helm and Archer ring). Bring 4-5 prayer potions, the Ectophial (or similar one-click teleport), and fill your remaining inventory with good food: sharks or better. Use a rune crossbow and unholy book, equipping emerald bolts(e) or better. Switch auto-retaliate and Protect from Magic ON. As Dessous attacks, keep ranging him and eating. Dessous will cause you quite a lot of damage, but you should be able to kill him quite easily. If things are looking bad, teleport out, restock and try again.
Note: A ring of visibility does not work against this type of creature. A Ring of Life could save you if things go wrong.
Note: The ghasts that infest the Haunted Woods will turn your food into Rotten food if they land a hit on you. Your potions, however will not turn to Rotten food. The ghasts miss quite often(1-3 pieces of food may turn rotten if you use the shortcut found In Search of the Myreque quest. 3-5 piece of food may rot if you choose to use the long way.)
Note: Dessous is extremely weak to Wind Spells, and using the 1st method along with Wind Wave is extremely useful.
Return to Malak in Canifis to claim the Blood Diamond. 'Be sure to bank diamond as soon as you get it'

edit Ice Diamond

Items needed for this section: Chocolate cake, Spiked boots, 3-5 Super restore potions or stat restore and prayer potions, lobsters or better food, runes to cast a fire-based magic spell significantly below your level (fire bolt is recommended since your stats decrease in the area. If you have them, use chaos gauntlets to increase your maximum hit), and an Ectophial or teleport tablet for a quick teleport out, which doesn't have a magic requirement.

Fearsome ice trolls.
It is very helpful to have a friend with you for the troll part, that will give you more food, prayer, and restore pots.
Teleport to Trollheim (if completed Eadgar's Ruse quest, otherwise use the passage taken in Death Plateau) then climb down the hill and travel towards the thrower trolls (Switch on Protect from Missiles). Before you get to them you should see a passage to the north-west. Go up this passage until you see a small troll child standing by an ice gate. This is the entrance to the Ice Path. It should start to snow as you walk down the passage.
Talk to the child, and he will start crying. Give him the chocolate cake. He will then tell you that his mum and dad have been captured by a bad man because they stole his diamond.
BEFORE entering the ice gate, you should have the following: Super restore potions (or prayer potions and restore potions), runes to cast fire magic (Fire bolt suggested), and food. Whilst you are in the icy area beyond the gate you will not be able to run, and every single stat will be reduced by 1 every few seconds, including Hitpoints, Magic, and Prayer.
Enter the ice gate and kill 5 or 6 Ice trolls by casting fire magic up close and using Protect from Melee. Note: There is a safe spot to the north-east of the entrance from the gate. Try to line the trolls up so you can cast spells without having to use prayer potions. Drink from a restore potion when your magic falls below the required level and eat as required. Once you have killed 5 trolls at the gate, the cave at the back should open. Return to the bank and wait for your stats to recover, drink a super restore potion, or simply find a way to kill yourself (without any valuables on you!) to get them restored quickly. The Duel Arena works well for this.
Note:If you bath in the salt-water spring from As a First Resort... you will still be able to run in the icy area.

Beware that on the path to Kamil, you will be attacked by strong, aggressive Level 132 Ice Wolves. However using Protect From Melee limits their damage to 0.
Attempt to make sure that your stats are restored before taking on Kamil
Now you have to go and kill Kamil. He uses the ice spells section of Ancient Magicks, which freeze you when trying to attack; however, they will not hit as high as Ancient Magicks. For this, have
Several Super restore potions or stat and prayer restores (4 or 5 should be sufficient)
One-click teleport - Ectophial or a Teleport tablet as a fast escape.
Food - high healing and one click recommended.
Spiked boots - see the Death Plateau quest. Also bring some regular climbing boots if you aren't using Trollheim teleport.
Magic armour and staff, and runes to cast a fire spell that is significantly below your magic level.
[edit] Defeating Kamil

Kamil attacking a player.
Because your Magic level will be drained slowly by a snowstorm whilst in the ice area, you do not want your spells to stop casting because your level has been drained below the level required to cast your active spell. If your Magic level drops below 25, you brought prayer potions instead of super restores, or you brought law runes as a teleport out instead of the ectophial or a teleportation tablet, your chances of survival are slim. Cast a fire spell with a Magic requirement significantly below your normal level, and you'll find it easy. Well, easier maybe. The most commonly chosen spell is Fire Bolt, as its level 35 Magic requirement is much more manageable than the level 59 Magic requirement of Fire Blast and with Family gauntlets its max hit is only 1 lower. It is recommended that you use Fire Bolt instead of Fire Blast unless your Magic level is over 70, as otherwise the Magic will drain quickly and leave you unable to cast the spell. If this occurs, you will be unable to both eat food and drink restore potions fast enough and will probably either die before you can heal or be forced to teleport away having wasted valuable supplies. Choice of armour can be chosen depending on the type of player. Balanced stat players (non-pure) should use magic boosting/resistant equipment. 1 or low defence players (pure) should use magic resistant and/or prayer boosting equipment. NOTE: its been proven that Kamil can be killed by a dwarf cannon. Kamil walks up to you so set up the cannon, use it to shoot and hide behind a rock.Its also advised to use Dragonhide armour as he uses a weaker version of Ice Barrage which can do about 15 damage. However, his melee attack is much more powerful and he uses it more often, so Protect from Melee is suggested.
Kill Kamil - Go back to Trollheim and back to the ice gate. This time, go through the cave at the back and follow the path round until you come to an open area, where you will find Kamil. Attack him with fire spells up close and have Protect from Melee prayer on at all times, as he can hit up to 22 with melee. It is also possible to safe-spot Kamil using the Icy Rocks. Through the first half of the fight, he freezes you frequently. While you are frozen, you will be unable to cast a spell, and after each time he freezes you, you will stop autocasting your spell. It is best to cast your spell manually from your spell book during this portion of the fight. About half way through the fight, he stops freezing you so frequently and you will be able to make headway on casting spells on him. After about half way, he drops fairly fast, but watch your health, your prayer points, and your Magic level. Kamil drops 1 Super restore potion and 2 Chocolate cakes.

The ice shelf, this is where spiked boots come in handy.
Find Parents, getting to Ice Path - Once he is dead, you need to follow a very hard to see path - on low detail it is all-but invisible (oddly, while it can be almost impossible to see in your minimap it's quite clearly marked on the RuneScape World Map so check that and you'll have a good guide). Just keep clicking around on your minimap and try to weave your way through the ice. Travel west a little then north. Then east, and north again until you can go no further, then west and south until you reach the edge of the Ice Ledge.

Approaching the frozen troll parents.
Find Parents, Ice Path - Put on your spiked boots and climb up the ledge. You will fall as you walk along the ice path and take damage. Drinking a little super restore might help here, because you fall less often if your Agility level is higher. Follow the ice path all the way to the top until you see another gate and a bridge. On the other side, the Troll's parents are encased in ice. Do not underestimate the length of this walk, it's a fair distance to the ice ledge and then another long walk to the parents.
Free Parents - Attack the cases with melee or fire magic (they have 10 Hitpoints each and are easier to melt with magic) and free the trolls. Bring an extra restore potion or two, otherwise it's very hard to break. A runeless teleport is also essential. Otherwise, your magic might be too low to teleport away. After freeing the troll parents, they will take you back outside the gate and give you the ice diamond.
All of your stats will be restored except hitpoints and prayer

edit Smoke Diamond

A torch in the smoke dungeon.
Items needed for this section: Facemask (buy from any Slayer master), Ice gloves (see Heroes Quest), 5-10 Energy or super energy potions(the Lumbridge Explorers Ring with 3 charges is also very helpful here), Armour (dragonhide armour or other armour resistant to magic is recommended), Weapon, Tinderbox, Waterskins, and a small amount of food and prayer potions may be needed. If you've completed As a First Resort... then using the Saltwater Spring might be a good alternative to energy potions here.
Take all of the items listed above and travel to the Smokey well. It is marked on the world map; hug the cliffs on the west side of Pollnivneach and head south to find it.
Enter the well. In each of the four corners of this dungeon there are torches that you need to light using your tinderbox. Plan your route through the dungeon first, but then run and light all the torches, sipping energy potions or using summoning familiars such as the Spirit Terrorbird as you run, and when all four are lit, go to the centre of the dungeon and open the Burnt chest that contains a key. The lamps will burn out if you take too long. If you walk, the first lamp will burn out by the time you reach the chest.

0 entrance
1-4 torches (best route)
5 chest
6 Fareed
Once you have the key, there's no need to run any more. Stroll to the east part of the dungeon where there is a gate. Use the key with the gate and Fareed will appear.

Fareed
[edit] Defeating Fareed
WARNING: Wear Ice gloves, no matter what type of combat you are using! If you are using ranged, wear Ice Gloves and fire Ice arrows!! If you do not, you will not be able to wield any sort of weapon or shield. If you don't have the gloves, simply mage without autocast.
Fareed is ridiculously easy compared to the other 3 diamonds. It is unlikely you will need prayer potions at all against him. Just use protect from melee prayer and kill him in whatever way you choose. Protect from Melee is extremely important, however, because his Melee attacks can hit in the high 40s. Although melee is very efficient, you can also use magic and water spells and watch him drop fast (fire air and earth have little or no effect). His magic is weak, though Magic-resistant armour, such as studded leather, will almost completely block out his magic attack. He is weak enough against melee, but if you're planning on ranging, use ice arrows.
Once he is dead, you will pick up the smoke diamond.

edit Shadow Diamond

Obtaining the gilded cross.
Items needed for this section: 5-50 Lockpicks, Anti-poison potion or two, Sharks or better Food, LOTS of Prayer potions (if you only bring a few, you'll almost certainly die with a few hits off Damis. At least 12-15 will do as he drains your prayer EXTREMELY rapidly.), Runes to cast spells such as Entangle (or Snare) and Earth Wave or Earth Blast, optional: Dragon dagger. It is highly recommended that you don't waste time with entangle spells and get it over and done with as soon as possible with either a good melee weapon or earth magic spells (bolt or higher).
Travel north-west of the Fishing Guild to where there are several Moss Giants. Just to the north of there is a fenced-in area and an NPC called Rasolo walking around this area. Talk to him and he says he will give you a ring of visibility if you retrieve his gilded cross that was stolen by Laheeb in the Bandit Camp.
Take several lockpicks, an anti-poison potion or two, and some food to the Bandit camp in the desert south of Al Kharid. In the southern tent is a Secure chest, use your lockpicks on it until you manage to open it and get a gilded cross. There are three locks which you must get through, all of which reset themselves if any attempt should fail. Each failure will use up a lockpick and will deal damage. There is also a chance you may be poisoned, so do not underestimate the value of an anti-poison potion or food. Pickpocketing the Bandits at the bar will sometimes give you lockpicks and anti-poisons, so bring lots and pickpocket more when you run out. It is wise to take around 40 noted lockpicks along with some money and sell lockpicks to the general store, so you can buy them back un-noted rather than having to bank. Temporary boosts such as Bandits' brew do not work on this chest.
Return to Rasolo and exchange the gilded cross for the ring of visibility.
Note:You can start the Ghostly Robes miniquest with your new ring.
When you wear it, a ladder will appear to the east of him in the picnic spot inside fences. This reveals the entrance to the Shadow Dungeon.

1 entrance
2 Damis, in multicombat area
G level 80 Giant Skeletons
S level 63 Shadow Hounds
When you climb down the ladder, head East as far as you can, then North as far as you can. Head East and go South as far as possible at the first option. Go East again. You will see a little cave to your South as you go past: If you run into this you can recharge hitpoints and run energy without using vital supplies. After this, take the next turn North, then go East, and you're in Damis's cave. Run around for a while and he'll appear. Be aware that this is a multi-way combat area!
Attack and kill Damis's first form, which is somewhat easy, since he uses a slow melee attack.
There are many methods for fighting the second form of Damis, and a few will be listed here. See which one looks best for you and try it. If you die while fighting the second form of Damis you will immediately fight his second form when you return.
It is possible to trap Damis on a corner near the entrance to his lair (the thin corridor). If he gets stuck here you will not be hit, and the fight is incredibly easy with earth spells or a crossbow.
[edit] Method one
Combat: Magic (possibly melee or range, but not recommended, but an Abyssal Whip works well.)
Inventory: A one click teleport, runes, 6-20 prayer potions, and with the rest of your inventory full of sharks or better food. Optional: A couple of super energy potions to be used for shortening the journey through the maze.
Tactic: This is basically making Damis into a regular fight, just a bit harder. If you have ever fought another creature that only uses melee with prayer, this is basically the same only you will be using more potions. Use earth wave/blast and drop him fast and drink from your prayer potion when your Prayer goes to about 10. It is possible to use melee or range, but he is weak to earth spells and incredibly strong against melee, so it is not recommended, especially if your melee weapon is something slow like a two-handed sword or a halberd.
Note: Every time Damis hits you, you will lose 4-6 prayer points (more with protect from melee), even if he hits for a 0. Remember to pick up the shadow diamond after Damis is dead. If you and Damis die at the same time or you teleport immediately after the fight then you can go back to Damis's cave and pick up the diamond.
Also Note: It is possible to combine the melee attack of a whip with a ddp method below, poisoning regularly using the special attacks, switching to whip for regular damage.
[edit] Method two
Combat: Melee
Inventory: A dragon dagger (poison necessary), a one click teleport, a few prayer potions, and the rest of your inventory full of sharks or better food. Optional: A couple of super energy potions to be used for shortening the journey through the maze.
Tactic: As soon as you see Damis, put on prayer and use all of your dragon dagger special attacks on him. This will lower his health and poison him, but it's the poison that helps. As soon as you have done this, run into the safe room to the north-west, do not go too far from Damis, if you do he will disappear and you will have to come back in to fight from scratch, lead him slowly up into the north-west room whilst trying not to get hit. Hide in the north west room until you can see that his poison damage is as low as 2, and hit him with another 4 specials. Repeat until he is dead. Alternatively hide behind the torch on the south west wall of the dungeon, this is far easier to do. Take a friend to help hand you food and supplies (they have to have done that section of the quest)

Damis, entangled and fire-waved
[edit] Method three

Recommended inventory for fighting Damis
Combat: Magic
Inventory: Runes (nature, earth, water, blood/death, and air), a one click teleport, and the rest of the space divided between prayer potions and sharks. Optional: A couple of super energy potions to be used for shortening the journey through the maze.
Tactic: Cast snare/entangle on Damis when you see him, and start using earth spells on him. When he breaks free, run away, snare/entangle him again, and repeat. It's also a good idea to use the time when he's stunned to use your prayer potions; that way, they're not all but negated by Damis attacks.
[edit] Method four
Combat: Magic
Inventory: Runes (Earth, water, blood/death, and air), a one click teleport, and the rest of the space divided between prayer potions and sharks. Optional: A couple of super energy potions to be used for shortening the journey through the maze.
Tactic: Once you encounter Damis, activate your protect from melee prayer on. Once you have done that, exit out the way you came and go south, then head towards east. From there you should see a Giant rat. Position yourself behind the rat and you can attack Damis with mage (earth spells recommended) without Damis having to block you. This method saves you the time from having to gather a friend or paying someone to help you block Damis. If you are having trouble, try attacking the rat to keep it in one spot, this way the rat attacks you the whole battle, but you don't have to worry about the rat moving and you are free to mage or range Damis without needing prayer or food. There is another rat in a nook to the north-west of where Damis spawns.
Tip: If you are lucky, you can also run into the caves and put a rat between you and Damis, thus creating a safespot for yourself. Also, if you have completed Underground Pass it would be well worth it to use the Iban Blast Spell.
[edit] Method Five
Combat: Magic or Ranged
Inventory:Runes (Enough for 300 casts of your spell if using magic), arrows and bow (If doing ranged), a 1-click teleport (Examples include: Ectophial or Teleport Tablet, NOT rings/amulets/runes for spells), Food (Recommended but not necessary). Optional: Super Energy potions/Explorer's Rings/Strange Fruits (For getting through the maze faster).
Tactic: Once in the room with Damis, run directly north until you see a hook-shaped room. Once there, using run and protect from melee, attempt to get Damis and his minions (skeletons, shadow hounds, etc.) on the other side of the rock formation sticking out of the floor. Usually this does not take long, and doesn't cost many hitpoints, so food and prayer are optional. Most Importantly: Don't panic. If you have to teleport out, you'll know the time.

A friend being used as a Safe Spot.
[edit] Method Six
Combat: Magic or Ranged
Inventory:Runes (enough 50 Earth Blast/Wave) or Arrows You can bring more, but remember if you die, you will need to get the ring of visibility again and run through the catacombs back to your stuff before it disappears. 3 Prayer potions, 6 sharks. Note: when fighting turn off auto retaliate
Tactic: BRING A GOOD FRIEND WHO OWNS RING OF VISIBILITY. your friend will act as a damage sucking mobile safe spot maker. You will require less food and expensive gear if you have a friend suck the damage. Since your friend (who has done the quest) is not affected by Damis' prayer drain, he can have protect from melee prayer on for a longer period of time. Have your friend bring food, lobsters or better (10-15 pieces) and 2 prayer potions, 1 for you as back up and the other for himself.
Your friend will attack all the monsters near you, drawing away their attacks and you can stand behind your friend and safely mage/range Damis As the image here shows
[edit] Method Seven
Combat: Any
Inventory: Food, things you need for your combat, potions such as supersets (especially super defence), 1-2 Prayer Potions
Tactic: For the first form, use your prayer to save food for the second form. During the second form, let your pray just run out, because its a huge waste of time to keep drinking prayer points. This is by far the best method for a non-pure.
Find a sidestep spot if you wish, but it is not necessary. Simply tank Damis and you should only use around 5 sharks if you're good. If you're lower level, you might need a whole inventory. Depending on your level, bringing a familiar for extra sharks might be good.
[edit] Method Eight

The location of the corner at which Damis can be trapped.
Combat: Magic or Ranged
Inventory: Food, runes for 50+ casts of the spell of choice preferably earth)/bow and arrows, one or two prayer potions.
Tactic: It is simple to just "corner trick" Damis. Walk up to the corner near the southern entrance/exit, having Damis follow you, and run to the other side of the corner. If he has not become stuck, just try the other way until he cannot chase you. Now you can mage or range him without taking the hard hits (although you WILL be attacked by the other creatures, so it is advised you use the prayer Protect from Melee throughout the battle).
This works through both forms, so killing Damis should mean practically no damage (depending on the level).
edit Pyramid

The central chamber.
There are two methods for this section:
Items needed for method one: Monk's robe(top and bottom), boots of lightness, spotted cape/spottier cape(if you have it), holy/unholy symbol, a blessed silver sickle or a mace, penance gloves(if you have them), 3-4 4-dose prayer potions, approximately 4 antipoison potions, some super energy potions(about 6 is good), a waterskin(4), the four diamonds,a one-click teleport,and some good food.

The blood diamond obelisk.Basically, you are trying to keep your weight at or below zero, and maximise your prayer bonus.
Items needed for method two: Light armour such as dragonhide, spotted/spottier cape(if you have it), boots of lightness, penance gloves(if you have them), a gnome amulet or an amulet of glory, a rune full or dragon med helm, 7-8 4-dose super energy potions, about 4 antipoison potions, a waterskin(4), the four diamonds, a one-click teleport, and at least 8 pieces of good food(monkfish or higher).

The 4 Diamonds
Basically, you are trying to get good defence bonuses while keeping your weight under 20 kg.
Go back to Eblis near the mirrors in the desert.
Go to the pyramid south-east of Eblis and place the corresponding four diamonds at the obelisks at the four corners of the pyramid.
Enter at the top of the pyramid and turn on protect from melee. You have to run down 4 floors, past Mummies that can hit hard and Scarab swarms that can poison. Protect from melee will make it so that you take little or no damage.
whenever your prayer falls below 15, drink a dose of prayer potion, and whenever your run energy falls below 30, drink a dose of super energy potion.
At any point, you may trigger a trap and reappear outside the base of the pyramid, the chance of triggering a trap depends on your agility level but this does happen frequently!
After making it all the way through, you will reach the pyramid altar. Speak to the spirit Azzanadra and complete the quest!

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