Wednesday, April 15, 2009

The Eyes of Glouphrie


Official quest description: After the player foiled a plan to destroy the Grand Tree things have been quiet in the gnome world. Brimstail has found a strange machine, though, built by Oaknock the Engineer during the Gnomes' Golden Age. What does the weird device do? Why on RuneScape was it built? If the player agrees to help this bookworm gnome get this confusing device working, the player will learn a little about gnome magicks, gnome history, and the player will start to uncover a new threat (or is it an old one?) to gnome security - a threat that is a lot harder to see ...
Release date: 15 August 2006
Start: Brimstail in a cave to the southwest side of the Gnome Stronghold, directly west of the bank.
Difficulty: *****
Length: Medium
Members only: Yes
Requirements:
5 Construction
46 Magic
Completion of The Grand Tree quest.
Items needed:
Bucket of sap
1 mud rune
1 maple logs
1 oak logs
A hammer
A saw
A pestle and mortar
A knife
Monsters to kill: None
Spoiler warning: Plot and/or ending details follow.
edit Walkthrough


Glouphrie(Bottom Center),King Healthorg(Top Center),Hazelmere(Right),and Oaknock(Left) facing the GoblinsTravel to the Gnome Stronghold and go the southwest corner where there is a cave - it's directly west of the bank there. Talk to Brimstail in the cave. Investigate everything in next room, particularly the machine that's there. Talk to Brimstail again, and he will tell the player to go and talk to Hazelmere.
Hazelmere is located on the island chain east of Yanille. There is also a fairy ring directly beside his hut code CLS.
Speak to Hazelmere, there's a long conversation and he will get inside the player's mind where you can now talk to him. A long cut scene will follow showing the Goblin wars, and Glouphrie with the Gnome king. Hazelmere will then give the player a crystal disk for the machine.
Go back to Brimstail where the player will see a smaller cut scene where the machine the player examined earlier will be damaged. The player will need several items to repair the machine.
1 Maple logs
1 Oak logs
1 Mud rune (grind this with a Pestle and mortar)
1 Bucket of sap (use a Knife with an evergreen tree with an empty bucket in the inventory)
Use the Bucket of sap with the ground mud rune and you will get some magic glue!
1 Hammer
1 Saw

The machine you need to repair.
Take all these items to the machine and repair it. Talk to Brimstail and get all of the crystals from him. Now then, the player will have to start the machine - this is fairly complex and the numbers are different for everybody. Therefore the player has to solve this mostly yourself.
However, it's fairly easy. To the west side is a chart showing the values of each colour, they are:
Red: 1
Orange: 2
Yellow: 3
Green: 4
Blue: 5
Indigo: 6
Violet: 7
The value is multiplied by the number of sides that each crystal has
Circle has 1 side
Triangle has 3 sides
Square has 4 sides
Pentagon has 5 sides.

Colour/Values key
Colour
Value
Circle
Triangle
Square
Pentagon
Red
1
3
4
5
Orange
2
6
8
10
Yellow
3
9
12
15
Green
4
12
16
20
Blue
5
15
20
25
Indigo
6
18
24
30
Violet
7
21
28
35
So for an example:
Example 1: a red square is worth 4 points (1 * 4)
Example 2: a violet circle is worth 7 points (7 * 1)
Example 3: a green triangle is worth 12 points (4 * 3)
There is a token exchanger on the right hand side which allows you to insert various tokens and change them for others of the same value. You must exchange a minimum value of around 20 each time, but you may exchange a single token for many other lower valued tokens if it's value is high enough. You will always receive the same value back, in different tokens. If you can't use or don't like the tokens offered to you, you can press the double grey arrows again and you may get a different combination of tokens.

Token exchanger
The numbers are different for everyone. As a general strategy, try and get the smaller numbers and it's easier, any violet pentagons or similar should just be exchanged for ones of a lower value. The first section is easy, where you have to unlock the case, you just need a single correct token to do this. The second section requires 6 separate tokens adding up to 3 different numbers. Be patient, it can take a while to get all the tokens that you need. You can twice speak to Brimstail to receive more tokens, as the original amount won't be sufficient to unlock and repair the machine.

Once you have unlocked the machine, speak to Brimstail again. The once "cute" creatures are now "evil" creatures. Brimstail will tell you to speak to King Narnode. Talk to the King, he will tell you to kill all the spies - the evil creatures. There are six creatures in total, and they have 1 hitpoint each. Note: To save time, you may kill the evil creatures before talking to the King.
One by King Narnode
One at top of tree by prison
One by Brimstail
One by spirit tree
One by giant tortoises northwest of tree (north from the swamp)
One by main gate.
Talk to King Narnode again and he will reward you.

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