Wednesday, April 15, 2009

Lunar Diplomacy

Official quest description:
Get ready to be taken on a diplomatic mission between the Fremennik and the mysterious Moon Clan of Lunar Isle. It's up to you to settle their dispute and bring peace to these lands. Along your mission you will travel with pirates in their giant sea galleon, explore a new magical island and journey into your very dreams! Release date: 24 July 2006 Start: Go to the westernmost dock of Rellekka and talk to Lokar. Difficulty: ***** Length: Long Members only: Yes Requirements: 61 Crafting 40 Defence 49 Firemaking 5 Herblore (must have completed Druidic Ritual) 65 Magic (Stat boosters like Wizard Bomb will not work!) 60 Mining 55 Woodcutting able to kill level 111 monsters must have completed Lost City, The Fremennik Trials, Rune Mysteries and Shilo Village quests. Items needed: Tinderbox A few coins (1000 should easily be enough) Ability to access air, earth, fire and water runecrafting altars dramen staff guam leaf (can get on quest) marrentill (can get on quest pestle and mortar hammer needle and 4 thread (can get in clothing store on Lunar Isle) any pickaxe spade armour weapon and food. Monsters to kill: 7 Suqahs (level 111), Me (level 79)
Spoiler warning: Plot and/or ending details follow. This article or section requires a cleanup in order to meet the RuneScape Wiki's quality standards.
Reason: Very oddly written in some sections.You can edit this page to improve it. edit Walkthrough [edit] Part 1 - The Ship Items to bring: tinderbox. Bird's eye Jack, the navigator Talk to Lokar on the westernmost dock of Rellekka(you cannot use ale or any other bonuses to start quest), west of the dock sailing to Miscellania and Etceteria. He will talk about the Moon Clan. Talk to Brundt the Chieftan in the longhall and get a Seal of passage. Keep it at all times when on the Lunar Islands or any related areas, or else players will be teleported back to Rellekka, even when the quest is over. Talk to Lokar again to sail to the Pirates' Outpost. Players can board the ship, Lady Zay from here. There are also plenty of moss giants and pirates to fight, down the ladder at the end of the passage. The Captain! Talk to Captain Bentley. When he is asked to sail to the Lunar Islands, the ship strangely goes around in a circle. Talk to Captain Bentley to know what happened. He will redirect you to the ship navigator. Talk to the Navigator, 'Bird's-Eye' Jack, on the lower deck. He will say the ship is all perfect. Talk to Captain Bentley again, he will again send you to speak to the 'Birds-Eye' Jack. Talk to 'Bird's-Eye' Jack. He will conclude that the ship is affected by a jinx. Talk to Captain Bentley again. He will ask you to investigate which items on the deck are bewitched. Eagle-eye (on the right) Talk to "Eagle-eye" (on the bow on same deck as Captain Bentley). He will tell you something about jinxes. Talk to Beefy Burns in basement. Go up 3 levels to the south and talk to "'Lecherous' Lee". Lecherous' Lee and Cabin Boy Talk to the First-mate (same deck as Captain Bentley) Talk to the "Cabin Boy" The cabin boy will give you a lens and lantern - use one on the other and light it. Players are asked to find out and wipe out the five jinxes: Big and metal: East cannon by the cabin boy. Wall: Same floor as captain, in the First Mate's cabin. Use lantern on a wallchart. Container: Chest in basement, near the ladder. Crate: Crate in the basement, near the cook. Support: Support beam in basement, in the middle. Wipe away all the seals, talk to Captain Bentley again, and sail to Moonclan island! Beefy Burns, the cook [edit] Part 2 - Moonclan island There is a bank and general store free to use on Moonclan island. Find Meteora to the southwest but within the village walls. She will tell that although they don't have a leader, the Oneiromancer will be able to help you more than anyone. Walk to the southeast part of the island and find the Oneiromancer (be aware of the Suqahs), who tells you that you will need 3 things: Waking Sleep Potion - talk to Baba Yaga in the chicken house in the north of the village, she will hand out a special vial, and tell that a guam leaf, marrentill and some ground tooth are needed. Kill Suqahs until they drop a tooth. Grind it with your Pestle and Mortar. If you haven't already gotten the herbs, Suqahs also drops Marrentils and Guams. Make the potion and take it back to the Oneiromancer. She will keep it for you. NOTE: It is suggested to collect 4 Suqah hides at this point, as they will be needed to make the ceremonical clothes, which is another thing you need to collect. Lunar staff - Take one or more dramen staff(staves) and take use it one each of the four elemental altars in order : Air (Falador), Fire (Al-Kharid), Water(Lumbridge Swamp) and Earth (Varrock) altar. After that the staff would become a Lunar Staff. Take it back to the Oneirmancer and she will keep it for you. NOTE: It is suggested to make more than one Lunar Staves because once the quest ends the player will lose the ability to create the Staff, so it would be useful to make a few as a back-up/replacement(Just in case). Ceremonial Clothes - consist of 8 different items, which is: Helm - Take a pickaxe and go to the Northeast of the island to find a dungeon. Players must be warned as the Suqahs down there can freeze players with ancient magicks (so food and/or prayer is recommended). Go down and mine any one of the stalagmite to get a Lunar ore, then either superheat it or put it in a furnace, then use it on an anvil to make a Lunar Helm. The closest furnace and anvil are in Rellekka. Cape - Talk to Pauline Polaris to the north-west side of the village. She wants you to guess her real name before she will give you the Lunar Cape. First, choose 'Pauline'. Then, choose Jane Blud-Hagic-Maid.After you have finished, she will give you the cape Amulet - Talk to Meteora, she will say that she'll give you her amulet if you give her a tiara she lsot to the Suqahs. Kill Suqahs until they drop [[A special tiara], then go back to Meteora and exhcange the tiara for the Lunar amulet. Torso, Gloves, Boots and Legs - Speak to the woman at the clothes shop and find out that she can tan Suqah hides. Have her tan the 4 Suqah hides (if you haven't colected them, go kill 4 now) and use the nedddle and thread to create the 4 pieces. Dig here! Ring - Talk to Selene near the centre of the village, she will tell you a riddle. Take a spade and travel southwest until you reached a bridge, travel South then West of that bridge and you should see a particular square with blue flowers, dig on top of those flowers to obtain the ring. Take all items back to the Oneiromancer and she will give you all your stored items back (make sure you have 11 free inventory spots), plus some kindling (which she will give you). Put on everything and go back to the centre of the village. Enter a building to the West that has a bronze brazier in it. Before entering dreamland make sure you have the seal of passage with you (not necassarily worn, but in the inventory), some food, an agility potion may help. You will also need some some inventory spots free. Use the potion with the kindling, then light the brazier with a tinderbox and place the kindling in it. [edit] Part 3 - Dreamland The Dreamland. You will now be in dreamland. Talk to the Ethereal Man (or Ethereal Lady if you are a female) and then attempt to solve each puzzle. After completing each puzzle, talk to the guide in the centre again. If the you need to leave, click the 'my life' book in the centre to go back, but you will need to make the 'waking sleep potion' again to enter the Dreamland. 1.A game of chance Ethereal Fluke :
. the "A game of chance" challenge. In this 'game you will have to count the sum of the number shown on the dices on the ground, but the dices' number has two possibilities . You will need to sum up the amount of dots on the dice and tell it to the Ethereal Fluke. The dice are all either: 4 or 3 6 or 1 2 or 5 2.Communicating in numbers :
The "Communicating in numbers" Challenge. In this test you will have to continue the Ethereal Numerator's sequence. For example, 14, 25, and the next would be 36 as the numbers between increment by 11. Sequences for example: 1 4 2 5 3 6 3 4 2 5 1 6 1 1 1 2 1 3 1 4 1 5 9 7 5 3 1 0 1 3 4 6 7 2 6 3 7 4 8 1 9 2 8 3 7 1 2 3 4 5 1 1 2 2 3 3 4 8 6 4 2 0 1 6 2 5 3 4 1 3 5 7 9 7 3 6 2 5 1 2 3 5 6 8 9 3.Chop, Chop, Chop away :
The "chop, chop, chop away" challenge. This is a fairly easy challenge - all you need to do it chop 20 logs and put them in your pile before the Ethereal Perceptive did. If you do not have an axe with you, he will supply you with a bronze axe (also called a hatchet).
4.Where am I? :
The red dots indicate a possible path of travel. similar to the spike pits in Underground Pass, players have to jump between platforms in order to reach the other side, hoping not to find the false platforms that will collapse and would take you back to the start. If you fail, you will not receive any damage. The path is different for everyone. Nonetheless, there are reports that path will often be similar to the one on the right. 5.The race is on :
The "where am I?" challenge.A simple agility test, beat the Ethereal Expert by outrunning him, but while he ran a straight path, you have to cross 4 hurdles. This is fairly easy. An agility potion may help, and players may need food because failing a hurdle will deal 8 hitpoints. the "race is on" challenge.
6.Anything you can do. Ethereal Mimic :
Just like the Mime random event, mimic the Ethereal Mime's emotes. After 5 you will go back to the Arena. Once all the tasks above are completed, talk to the guide in the centre, he will ask if players are ready to face the ultimate challenge. Then, players will be on a plane with "Me", an easily defeatable, level 79 version of none other than yourself (as the name suggests). You will occasionally be teleported away by him...yourself, but this is rather irritating than dangerous. The chats are quite amusing from "Me" so you might want to pay attention. a player fighting himself
Once players have defeated "Me", talk to the guide at the centre of dreamworld, then exit by clicking the Life Book and go and talk to the Oneiromancer again (DON'T forget the seal or you'll be teleported away). Congratulations! Quest complete!

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